

Reception Īlex Walker of Kotaku called 2Fort one of the best first-person shooter multiplayer maps of all time, calling it an "absolute classic", and citing its design which allows every class to "contribute in some meaningful way". For the 2015 Invasion Update, the community-created "2Fort Invasion" map was added to the game, remodeling the map to look like it was being invaded by aliens. In 2009, the map source files of 2Fort, among other maps, was released by Valve to allow for easier modding. Overall, the interior of each team's base in 2Fort was designed to look like "a command center or NORAD-style space".


Hints of high-tech elements were disguised within the map, such as secret video cameras, or making cows actually be wooden billboards. The map was designed to look deceptive, with "neither teams’ façades nearly as high-tech as what's underneath". They decided to make the game have an "iconic" setting based on "'60s spy-meets-sci-fi movies", so that "sense-making isn't necessary". While initially considering space, they found " space marines" to be an overused trope. Development Īccording to Charlie Brown, the project lead of Team Fortress 2, the development team found it "tough to settle on a plausible environmental excuse" for having both teams in such close proximity to each other on maps like 2Fort. The layout of the map remained largely untouched between Team Fortress and its sequel. The map is designed so that each class can take a different tactical approach, such as Heavies and Medics fighting along the bridge while Spies can attempt to sneak through the sewers. The design allows players to "come together and battle it out along the center bridge". 2Fort is an almost perfectly symmetrical map, with each team's intelligence located in an underground fortress beneath the two buildings.
