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Yakuza 0 circuit racer build
Yakuza 0 circuit racer build














After playing 'Yakuza Kiwami (2016)', my first foray into the series, I can confirm that this is indeed the case, at least for the franchise's first ('remastered') outing.

#Yakuza 0 circuit racer build series

As an observer, the 'Yakuza' series has always seemed like an odd one. That's a refreshing thing to be able to say, especially now that we're in an age where seemingly every somewhat average game is getting a 'remaster' just a few years after its release (I mean, 'Bulletstorm (2011)' is alright but come on) and when certain 'remasters' are considered actively worse than the thing they are 'remastering' (ala 'Batman: Return To Arkham (2016)'). It's actually arguable that this is a better game than its non-'Kiwami' counterpart.

yakuza 0 circuit racer build

The meat-and-potatoes may still be the same, and thankfully so, but these new additions go a long way in making the experience more accessible for modern audiences. It updates the combat system, introduces several new side-missions and activities - including a complete 'Majima everywhere' sub-plot that's now considered one of the game's key features - and even adds some new cut-scenes, all of which are voiced in the original Japanese by most of the original cast (as the western adaptation of the 2005 release only shipped with an almost universally panned English dub). Instead, it's an entirely different experience, one built upon the engine created for 'Yakuza 0 (2015)'. This isn't just a HD up-res, or even re-skin, of 'Yakuza (2005)'.

yakuza 0 circuit racer build

'Yakuza Kiwami (2016)' puts a lot of so-called 'remasters' to shame.














Yakuza 0 circuit racer build